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	<title>Comments on: Borderlands Comic Con 2009 Trailer [HD]</title>
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	<link>http://www.ffcomics.com/borderlands-comic-con-2009-trailer-hd/</link>
	<description>Unlimited Final Fantasy Comics Online</description>
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		<title>By: 22339944</title>
		<link>http://www.ffcomics.com/borderlands-comic-con-2009-trailer-hd/comment-page-1/#comment-1356</link>
		<dc:creator>22339944</dc:creator>
		<pubDate>Sun, 11 Jul 2010 22:12:37 +0000</pubDate>
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		<description>gotta love claptraps dance ;D</description>
		<content:encoded><![CDATA[<p>gotta love claptraps dance ;D</p>
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	<item>
		<title>By: zaxis01</title>
		<link>http://www.ffcomics.com/borderlands-comic-con-2009-trailer-hd/comment-page-1/#comment-1357</link>
		<dc:creator>zaxis01</dc:creator>
		<pubDate>Sun, 11 Jul 2010 06:48:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.ffcomics.com/borderlands-comic-con-2009-trailer-hd/#comment-1357</guid>
		<description>I just picked up it not too long ago on steam for $22.00 with all the dlc. :)</description>
		<content:encoded><![CDATA[<p>I just picked up it not too long ago on steam for $22.00 with all the dlc. <img src='http://www.ffcomics.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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	<item>
		<title>By: IntrapersonalKent</title>
		<link>http://www.ffcomics.com/borderlands-comic-con-2009-trailer-hd/comment-page-1/#comment-1358</link>
		<dc:creator>IntrapersonalKent</dc:creator>
		<pubDate>Sat, 10 Jul 2010 11:50:40 +0000</pubDate>
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		<description>@fireorca62 Well there is a little trade secret. Toon shading, can, in many respects be less computational intensive than shear geometry so the devs can have more control over the overall polygon count to meet their preferred appearance. This style is distinctive but can be a bit of a production cheat when meeting certain demands.</description>
		<content:encoded><![CDATA[<p>@fireorca62 Well there is a little trade secret. Toon shading, can, in many respects be less computational intensive than shear geometry so the devs can have more control over the overall polygon count to meet their preferred appearance. This style is distinctive but can be a bit of a production cheat when meeting certain demands.</p>
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	<item>
		<title>By: IntrapersonalKent</title>
		<link>http://www.ffcomics.com/borderlands-comic-con-2009-trailer-hd/comment-page-1/#comment-1359</link>
		<dc:creator>IntrapersonalKent</dc:creator>
		<pubDate>Sat, 10 Jul 2010 11:47:24 +0000</pubDate>
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		<description>@ultimatepivot222 Yes but with vary basic control. The characters themselves come as presets by appearance. As said already, hair color perhaps but the overall skill structure and gameplay style is what makes the game here. Although each character is still limited to just 3 basic trees of customizibility (not a word) each point selection seems to have an overwhelming, long-term arc influnece of sorts. I enjoyed that game for a little over 100 hours. </description>
		<content:encoded><![CDATA[<p>@ultimatepivot222 Yes but with vary basic control. The characters themselves come as presets by appearance. As said already, hair color perhaps but the overall skill structure and gameplay style is what makes the game here. Although each character is still limited to just 3 basic trees of customizibility (not a word) each point selection seems to have an overwhelming, long-term arc influnece of sorts. I enjoyed that game for a little over 100 hours.</p>
]]></content:encoded>
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	<item>
		<title>By: IntrapersonalKent</title>
		<link>http://www.ffcomics.com/borderlands-comic-con-2009-trailer-hd/comment-page-1/#comment-1360</link>
		<dc:creator>IntrapersonalKent</dc:creator>
		<pubDate>Sat, 10 Jul 2010 11:34:21 +0000</pubDate>
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		<description>@fireorca62 you bet! :-p</description>
		<content:encoded><![CDATA[<p>@fireorca62 you bet! :-p</p>
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